Six Locations Near the Water

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Speed up your game prep with the mini adventures in the Docks District! The slick wood of the docks and the narrow buildings crowding the maze of streets begs for adventurers willing to share their stories—or their blood. 

In this book, you'll find a collection of mini-adventures that give you everything you need to build sessions in the docks district of a magical city. 

You get maps, 5 room dungeons and NPCs with personalities (they all need something). Each mini-adventure ends with more hooks to keep play going. They're perfect when you need to speed up your planning. 

Imagine taking players through these locations:

  • Sailors' Tavern, Smugglers' Den, Nautical Guild, Sea God Square, Lighthouse, Warehouse Row

This pack contains these mini-adventures:

  • "Bar Fight," "Wool Pirates," "Snake in the Waves," "The Poison Ship," "Lighthouse Devils," "The Textile Gangs"

Features

  • Seven NPCs, all tied to the sea — and they all have problems that need solved and quests for the players
  • Six locations with maps that can be dropped into any adventure that takes place near the sea
  • A d20 random table, with even more story starters
  • A neighborhood map that ties all the locations together
  • A story-based prologue to add flavor
  • And more!

Testimonials

FAQs

More about the City Handbook

The 54 city locations are organized into nine districts - The Rough Part of Town, The Theater District, the Docks District, The Market District, The Abandoned District, the Wealthy District, the University District, Outside the Walls, and the Castle District.

Yes! All 54 locations have maps. The 9 districts each have a district map, and every district has its own random table. Everything in the book is designed to give players fun locations to explore.

This book is for GMs that want to fill their cities with interesting locations. You can drop any location into your world. A unique index at the front helps GMs string together worlds to create adventure threads that help the players live out roles, like detectives or monster hunters.

Speed Up Your Worldbuilding

Hotels bound to the planes. A parade warehouse stuffed with demons. Reborn crime lords. Enhance the cities in your world with an array of fantasy locations, set inside themed neighborhoods.