Location: Clothiers' Guild

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"My friends of silk, we shall conquer."

The owner of the Clothiers Guild is a bit crazy and a lot powerful. He keeps two powerful friends in the basement, and he's planning to take over the city. 

This is a system-agnostic location designed to cut down your GM prep time. It comes complete with a map, descriptions, an NPC and quests. And no more hard-to-reference pages! The Clothiers Guild is an easy prompt for game ideas. 

Features:

  • A map location that can be dropped into any adventure that needs an evil guild
  • A power-hungry guildmaster, with problems and quests that need solving 
  • Descriptions and more!
NOTE: The Clothiers' Guild is excerpted from The Market District NPC, Map & Adventure Set. If you like the Clothiers' Guild, prep your game even faster by checking out The Market District! 

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More about the City Handbook

The 54 city locations are organized into nine districts - The Rough Part of Town, The Theater District, the Docks District, The Market District, The Abandoned District, the Wealthy District, the University District, Outside the Walls, and the Castle District.

Yes! All 54 locations have maps. The 9 districts each have a district map, and every district has its own random table. Everything in the book is designed to give players fun locations to explore.

This book is for GMs that want to fill their cities with interesting locations. You can drop any location into your world. A unique index at the front helps GMs string together worlds to create adventure threads that help the players live out roles, like detectives or monster hunters.

Speed Up Your Worldbuilding

Hotels bound to the planes. A parade warehouse stuffed with demons. Reborn crime lords. Enhance the cities in your world with an array of fantasy locations, set inside themed neighborhoods.