Six Locations in a Wealthy Neighborhood

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Developing individual city locations is not always easy, so this book contains six different city locations that can be dropped into any city of your game to make neighborhoods come alive.

These six locations are designed to be used in the wealthy part of a large, quasi-medieval city, and include an antique store, a parliament, a garden for spellcasters, an infested greenhouse, a witch-filled manor, and a library cursed by time. 

Every location includes a map, a location description, a problem to solve, an NPC at the location, and a one-page adventure. You get: "The Parliament Problem," "Death in Miniature," "The Clockwork Job," "Plants from Hell," "The Witch Fog," and "A Worm in the Books."

Get this book to speed up your prep time, help with idea generation, and make your cities come alive! 



    More about the City Handbook

    The 54 city locations are organized into nine districts - The Rough Part of Town, The Theater District, the Docks District, The Market District, The Abandoned District, the Wealthy District, the University District, Outside the Walls, and the Castle District.

    Yes! All 54 locations have maps. The 9 districts each have a district map, and every district has its own random table. Everything in the book is designed to give players fun locations to explore.

    This book is for GMs that want to fill their cities with interesting locations. You can drop any location into your world. A unique index at the front helps GMs string together worlds to create adventure threads that help the players live out roles, like detectives or monster hunters.

    Speed Up Your Worldbuilding

    Hotels bound to the planes. A parade warehouse stuffed with demons. Reborn crime lords. Enhance the cities in your world with an array of fantasy locations, set inside themed neighborhoods.