Six Seedy Locations

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Speed up your game prep with the Rough Part of Town! Ignored by most, this neighborhood’s crumbling cobblestones form jagged paths, trash fills its alleyways, and sad people leer from its broken windows. It calls to adventurers willing to chance its dark streets and powerful underworld leaders.

THE ROUGH PART OF TOWN is a system-agnostic collection of locations, NPCs and story starters for GMs and Players alike. You'll find a collection of mini-adventures that gives you everything you need to run quick sessions inside a rough neighborhood in a magical city. 

Complete with maps, 5 room dungeons, and NPCs with personalities (they all need something). The book features a unique and easy-to-reference layout to help GMs start and build adventures. And it’s not just for GMs! Players will find the book helpful for giving their characters deep backstory. 

You get these locations:

  • Thieves' Den, Cursed Warehouse, Butchers' Guild, Abandoned Arena, City Hospital, Occult Bookstore

You also get these mini adventures:

  • "The Carriage Heist," "The Sickness from Hell," "To Steal from Death," "Gangs on the Run," "Killer and Witness," and "Laboratory Terror"

Features

  • Seven NPCs, all tied to a rough part of the city — and they all have problems that need solved and quests for the players
  • Six locations with maps that can be dropped into any adventure that takes place “on the wrong side of the tracks”
  • A d20 random table, with even more story starters
  • A neighborhood map that ties all the locations together
  • A story-based prologue to add flavor
  • And more!

Testimonials

FAQs

More about the City Handbook

The 54 city locations are organized into nine districts - The Rough Part of Town, The Theater District, the Docks District, The Market District, The Abandoned District, the Wealthy District, the University District, Outside the Walls, and the Castle District.

Yes! All 54 locations have maps. The 9 districts each have a district map, and every district has its own random table. Everything in the book is designed to give players fun locations to explore.

This book is for GMs that want to fill their cities with interesting locations. You can drop any location into your world. A unique index at the front helps GMs string together worlds to create adventure threads that help the players live out roles, like detectives or monster hunters.

Speed Up Your Worldbuilding

Hotels bound to the planes. A parade warehouse stuffed with demons. Reborn crime lords. Enhance the cities in your world with an array of fantasy locations, set inside themed neighborhoods.