Location: Cathedral

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"The time for toleration has ended."

The Cathedral is a sprawling forest of decorated towers and spires, topped with five ringing bells that chime at midday. Even in the street, the scent of incense fills the air. But despite its magnificence, the church is rotting from within. If the rot is allowed to grow, the city will pay the price. 

This is a system-agnostic location, complete with descriptions, map, one-page dungeon and for GMs and Players alike. The location features a unique and easy-to-reference layout to help GMs start and build adventures. And it’s not just for GMs! Certain players will find the location helpful for giving their characters deep backstory. 


  • A map location that can be dropped into any adventure that needs a cathedral
  • A renegade cleric, with problems and quests that need solving 
  • Descriptions and more!
NOTE: The Cathedral is excerpted from The Castle District Map & NPC Pack. If you liked the Cathedral, check out the Castle District for even more locations nearby!



More about the City Handbook

The 54 city locations are organized into nine districts - The Rough Part of Town, The Theater District, the Docks District, The Market District, The Abandoned District, the Wealthy District, the University District, Outside the Walls, and the Castle District.

Yes! All 54 locations have maps. The 9 districts each have a district map, and every district has its own random table. Everything in the book is designed to give players fun locations to explore.

This book is for GMs that want to fill their cities with interesting locations. You can drop any location into your world. A unique index at the front helps GMs string together worlds to create adventure threads that help the players live out roles, like detectives or monster hunters.

Speed Up Your Worldbuilding

Hotels bound to the planes. A parade warehouse stuffed with demons. Reborn crime lords. Enhance the cities in your world with an array of fantasy locations, set inside themed neighborhoods.